ποΈCreative Plot World
Let your imagination run wild!
A dedicated world for creativity, planning and testing
Each player is able to claim (1) 150x150 blocks plot.
When you join for the first time use the command /newplot to claim it.
You can return to the creative world spawn point at anytime by using the command /cspawn
When you wish to return to the main survival world simply scroll to the nether star
that is always on your hotbar and click.
/newplot
Claims your plot.
/home
Teleports to your own plot.
/middle
Teleports you to the center of your plot.
/visit <name>
Use this command to go to the plot of the specified player.
/info
Display more info of the plot you are standing in; such as plot location, biome type, trusted players etc.
/setbiome <biome_type>
Changes the biome of your plot to the type specified. If you enter an invalid type a list of all valid types will be shown in chat.
/trust <name>
Allows the specified player to build and use worldedit on your plot.
/remove <name>
Removes the specified players ability to build and use worldedit within your plot.
/music
Changes the ambient music that plays while within your plot.
/toggle
Enables and disables the worldedit particle vizualizer that helps show the boundaries of your selection.
/clear
Clears your plot, deleting everything on it. Use with care as this cannot be undone.
/fakenight
Visually changes the time to always day on your plot.
/fakeday
Visually changes the time to always night on your plot.
/realtime
Resets your plot to follow the world day/night cycle. (requires switching servers or logging out and back in to visually take effect)
//wand
Gives you a wooden axe which is used to click blocks in order to make selections of blocks to modify.
//pos1
Sets the first position of your selection to the point your feet are at.
//pos2
Sets the second position of your selection to the point your feet are at.
//cut
Remove the blocks within your selection and saves them in memory. Note: Saved memory is deleted upon logging out or returning to the main survival world.
//copy
Makes a copy of all the blocks within your selection, and saves them in memory, keeping the original blocks unchanged.
//paste
Pastes the contents of what you have saved in memory relative to the position you were in when you cut or copied the selection.
//set <block>
Set all blocks within selection to a specified block.
//replace <block> <block>
Replace all of one specified block type in the selection with another block type.
//cyl <block> <radius>
Generates a cylinder of the specified block the size of the specified radius.
//undo
Undoes your last worldedit action.
//flip
Virtually flips the contents of what you have saved in memory across the point from which the cut or copy was made.
//rotate <degrees>
Virtually rotates the contents of what you have saved in memory by the specified angular degrees.
//center <block>
Changes the center most block(s) of your selection to the specified block type.
//ascend
Moves you to the next highest solid block above you with air above it.
//decend
Moves you to the next lowest solid block above you with air above it.
//thru
Moves you to the next solid block with air above it in the direction you are facing.
//up <distance>
Moves you directly up the specified amount of blocks placing a glass block below your feet.
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